I'm making 18+ games with losing "equipment drop" 🔞

Continuing from: 《同一个动画,我用三种技术栈实现的区别?》 WebGL Rock-Paper-Scissors Mini Game (Anime Style) The rules are pretty standard: Rock > Scissors Scissors > Paper Paper > Rock But the fun part is: Losing means taking off clothes. Yep, it’s that straightforward. The Origin Was Actually “I Wanted to Study Sprite Sheets” At first, I had no intention of making a game at all. I just wanted to study: atlas sprite layer compositing animation clipping Stuff like that. Then I thought: “There’s gotta be a real use case, right?” ...

June 13, 2026 · 3 min · MoeJue

What are the differences when I implement the same animation with three tech stacks?

Recently I did a rather interesting little experiment. I implemented a small anime character animation effect using three different approaches: WebGL Canvas 2D Pure DOM + CSS The effect itself isn’t complicated: Eye blinking Eyebrow/lower eyelid联动 Sweat droplet gently swaying Ahoge (hair antenna) swinging But the really interesting part isn’t actually “making it work.” It’s: When implementing the same thing with three different tech stacks, how different are they really? ...

May 29, 2026 · 5 min · MoeJue

I don’t know AE, but I can code

✨ Oyama まひろの小屋 ✨ 🌸 Welcome to Oyama まひろの小屋 🌸 Wow! You discovered my secret base! (*≧ω≦) This is Oyama Misaki’s personal website, full of cute animations and interesting content! I will share my favorite animations, comics, games and some small blessings in daily life here~ 💕 About Me 💕 My name is Oyama Ouyuki, and I love you and I love you. I like anime, comics, light novels and all kinds of cute things! Favorite colors are pink and light blue! ...

August 23, 2025 · 2 min · MoeJue

Multi-chain support is not as simple as you think

A practical reflection on multi-chain wallet integration Finally, I have some free time to sort out the code. The Web3 project has access to multi-chain wallet connection functions, mainly involving Ethereum, Polygon, BSC and Solana. At first glance, it seemed like it was just a matter of “doing a few more sets of compatible logic”, but after I actually implemented it, I discovered that many things were actually not as simple as I thought. ...

July 5, 2025 · 15 min · MoeJue

Multi-platform article synchronization browser plug-in - ArticleSync

ArticleSync - Multi-platform article synchronization plug-in ArticleSync is a browser extension that helps users easily publish articles to multiple social platforms simultaneously. Supports publishing articles from local drafts to major platforms, such as Zhihu, Bilibili, etc. It provides a one-stop solution that makes synchronizing your articles on different social media platforms simple and efficient. Based on the browser plug-in mode, it automatically detects local login accounts and eliminates risks such as account leaks and environmental abnormalities. ...

October 16, 2024 · 5 min · MoeJue